شغل دستیار فنی تکنیکال دایرکتور
Assistant Technical Director
این شغل چیست؟
The Assistant Technical Director (ATD) job provides the opportunity to help in developing and maintaining tools and scripts as well as giving general technical support to the Artists/Technical Directors (TDs) in larger VFX companies. As Artists/TDs work on shot and set-up revisions and iterations, it’s the ATD’s job to look after the infrastructure – managing the nuts and bolts of the process and ensuring that they don’t work loose. Some VFX facilities will hire Technical Assistants (TAs) or Data Operators/Render Wranglers (DataOps) whose role is similar. As an ATD, TA or DataOp, it’s likely you’ll be involved in the:
• Load on of data from internal and external sources
• Use of FTP clients and external hard drives
• QuickTime creation
• Disk Management and general movement of data around the internal system
• Conversion, resize and the rename of various file types
• Backup and archiving of data
• Monitoring / Manipulation of 2D and 3D render queues
• Trouble shooting individual Artist/TD input, output or archival problems.
You’ll either be largely looking after the VFX pipeline and un-blocking as a part of a ‘rapid response team’ or modifying bits of code to automate the transfer of data from one application to another on a reactive basis as production requirements change over the life of the show. Re-assigning disc allocation or render farm allocation to different Artists/TDs, teams or departments is an important function, depending on need and deleting files and creating back ups when a show is finished is also an ongoing task.
What’s it like?
Every day is different and you come to expect the unexpected through responding to Artists/TD and supervisors who can sometimes be under pressure or showing signs of frustration if, for example, their set-up/scene isn’t rendering a picture. If you enjoy reassuring and helping others, problem solving - sometimes on a bespoke basis, are able to adapt and stay on top of things and have a background in coding or computer science either from other industries or study, entering the VFX industry as a ATD has become as established as entering as a Roto Artist or Matchmover. It as a brilliant opportunity to get an insiders perspective on how a VFX production pipeline works (and where the gotchas occur in how people use it – knowledge that can be hard to come by, via other means). At some companies, ATDs work shifts to cover a 24 hour period. The most important task at night time would be render wrangling.
• Navigation via the Linux command line shell
• C++/Python scripting
• Understand the principals of software development
• Good attention to detail and task management
• Able to work well under pressure
• Ability to communicate with colleagues and work well as part of a team
• Enthusiasm to learn and develop professionally
Some exposure to Nuke, Maya and Houdini is useful but a pretty through understanding, confidence and knowledge of Python and/or C++ is essential.
- مهندسی سینما _ نویسنده سجادجهانگیری Cinema Engineering
- اصول مدیریت اجرایی جلوه های ویِژه _ نویسنده سجادجهانگیری 5 Basic Tips in Visual Effects Administration
- جلوه های ویژه و بازتاب تحولات تکنولوژی در آن _ نویسنده سجادجهانگیری
- رفتارشناسی وقایع در مدیریت وطراحی جلوه های ویژه سینمایی _ نویسنده سجادجهانگیری
- قواعد وتناسبات در استفاده از جلوه های ویژه و تکنولوژی CG در سینما _ نویسنده سجادجهانگیری
You need to have studied, or have experience in, software development / computer science from another industry or previous study. It’s no coincidence that the vast majority of people entering VFX through the ATD route are computer science graduates. It is still good to show the output of coding work in terms of pictures/shots on a showreel though, as it would in the more traditional routes of VFX entry such as roto or matchmove.
If you’ve made a ‘city construction tool’ make a ‘tools’ reel that shows the cities you or others have built with the tool. If you’ve made a tool that automates stereo 3D conversion – show some converted shots. Ask a colleague/friend to help you edit the output shots to show them off at their best if composition and editing arn’t your strong points. Your prospective employer is looking to see your potential here – in pipeline, FX, rigging or lighting as key areas for your future development. Potential in R&D may be harder to sell, but try to include examples of gui screen shots or output results as apposed to lines of raw code as part of any job application materials.
Some companies naturally see the ATD as a Junior Pipeline TD. Whilst this does provide a rewarding career path for some, it’s fascinating that people are also exposed to lighting, FX and rigging disciplines from the inside and are able to test the water of future careers in these areas too by beginning in the ATD role. People are also hired into R&D programming roles having developed experience and interest in writing what the industry calls ‘glue’ code, to enable data to move from one application into another after spending a year or two as an ATD.